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Object Oriented Programming Concepts

Chapter 1

Object Oriented Programming Concepts

Class 10 - Logix Kips ICSE Computer Applications with BlueJ


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Assignment Questions


Question 1

Write a short note on Object Oriented Programming.

Answer

Object Oriented Programming (OOP) is a programming paradigm which revolves around the behaviour of an object, and its interactions with other objects and classes. In OOP, the program is organised around data or objects rather than functions or procedures. It follows the design principles of Data AbstractionEncapsulationInheritance, and Polymorphism.

Question 2

Explain the phrase, "Everything is an object".

Answer

The world around us is made up of objects such as people, vehicles, buildings, streets, mobiles, television, etc. Each of these objects has the ability to perform specific actions and each of these actions influences the other objects in some way or the other. The objects around us can be divided into the following categories:

  1. Tangible Objects — These are the objects that we can see and touch. For example, chair, pen, book, door, etc.
  2. Conceptual Objects — These objects exists as a conceptual entity that we cannot touch. We may or may not be able to see them. For example, an email, a bank account, a song, patents, etc.
  3. Roles — Roles played by people, such as a student, a teacher or a clerk.
  4. Events — An event is something occurring in a system or an organisation. For example, a sale or a purchase in a departmental store, someone's birthday, etc.

Question 3

What are the characteristics of object-oriented programming?

Answer

The characteristics of object-oriented programming are:

  1. It follows a bottom-up approach.
  2. The program resulting from object-oriented programming is a collection of objects. Each object has its own data and a set of operations.
  3. OOP restricts the free movement of data and the functions that operate on it.
  4. A properly defined class can be reused, giving way to code reusability.
  5. The concept of object-oriented programming models real-world entities very well.
  6. Due to its object-oriented approach, it is extremely useful in solving complex problems.

Question 4

What are the limitations of object-oriented programming?

Answer

Limitations of object-oriented programming:

  1. The size of the programs created using this approach may become larger than the programs written using procedure-oriented programming approach.
  2. Software developed using this approach requires a substantial amount of pre-work and planning.
  3. OOP code is difficult to understand if you do not have the corresponding class documentation.
  4. In certain scenarios, these programs can consume a large amount of memory.

Question 5

What do you mean by Abstraction? Give suitable examples.

Answer

Abstraction refers to the act of representing essential features without including the background details. For example, a building can be viewed as a single component (e.g., hospital) rather than separate components like cement, bricks, and rods. Abstraction is relative to the perspective of the viewer.

Question 6

Explain the term Encapsulation using appropriate examples.

Answer

Encapsulation is a mechanism that binds together code and the data it manipulates. It keeps them both safe from the outside world, preventing any unauthorised access or misuse. Only member methods, which are wrapped inside the class, can access the data and other methods. For example, an ATM contains different denominations of currency notes and it provides a set operations to the user to withdraw money. The different denominations of currency notes is the data, the set of operations are the methods and the ATM encapsulates them into a single unit enabling us to withdraw cash conveniently.

Question 7

What are the characteristics of procedural programming?

Answer

The characteristics of procedural programming are:

  1. Procedural programming follows a top-down approach.
  2. The program is divided into blocks of codes called functions, where each function performs a specific task.
  3. Procedural programs model real-world processes as 'procedures' operating on 'data'.
  4. The data and functions are detached from each other.
  5. The data moves freely in a program.
  6. It is easy to follow the logic of a program.
  7. A function can access other function's data by calling that function.

Question 8

What are the limitations of procedural programming?

Answer

The limitations of procedural programming are:

  1. Procedural programming mainly focuses on procedures or functions. Less attention is given to the data.
  2. The data and functions are separate from each other.
  3. Global data is freely moving and is shared among various functions. Thus, it becomes difficult for programmers to identify and fix issues in a program that originate due to incorrect data handling.
  4. Changes in data types need to be carried out manually all over the program and in the functions using the same data type.
  5. Limited and difficult code reusability.
  6. It does not model real-world entities (e.g., car, table, bank account, loan) very well where we as a human being, perceive everything as an object.
  7. The procedural programming approach does not work well for large and complex systems.

Question 9

Provide real-life examples to explain the term, Inheritance.

Answer

To explain Inheritance, let's take the example of traffic on the road. This traffic has some commonalities. It consists of things that can move on the road and transport people and goods from one place to another. We call these things vehicles. These vehicles differ from each other in certain aspects like whether it transports passengers or goods, how many passengers it can accommodate at a time, whether it is a two-wheeler or four-wheeler, etc. So, we have different types of vehicles like Cars, Bikes, Scooters, Auto rickshaw, Buses, Trucks, etc. We can represent this traffic using Inheritance as shown below. Here, Vehicle is the base class having the common characteristics and behaviours of all Vehicles. Then we have Car, Bike, Bus, Truck as subclasses of Vehicles.

Java Programs

Question 10

Polymorphism means different forms. Explain Polymorphism in Java and provide examples to support your answer.

Answer

Polymorphism is the ability of a method or an object to take on multiple forms. In OOP, polymorphism allows an operation to exhibit different behaviour in different instances. The behaviour depends upon the type of data used in the operation. For example, consider the operation of addition. For two numbers, the operation will generate a sum. If the operands are strings, then the operation would produce a third string by concatenation.

Question 11

Explain the difference between Inheritance and Encapsulation with suitable examples.

Answer

Encapsulation is a mechanism that binds together code and the data it manipulates whereas Inheritance is the mechanism by which a class acquires the properties and methods of another class. An ATM binding together the different denominations of currency notes and all the operations required to withdraw cash is an example of Encapsulation. Classifying Vehicles as Car, Bike, Bus, Truck, etc. is an example of Inheritance.

Question 12

What are the differences between Procedural Programming and Object-oriented Programming?

Answer

Procedural Programming Object-Oriented Programming

Follows a top-down approach

Follows a bottom-up approach

Instruction Oriented

Data Oriented

The abstraction is at procedure (function) level.

The abstraction is at object (class) level.

The sequence of events in a large program is divided into functions.

Entire program is divided into objects.

Interaction with program is via direct function calls.

Interaction with program is via functions defined in the class only.

Real world is represented by 'procedures' operating on data.

Real world is represented by objects and the operations that can be performed on these objects.

Data and functions are separate.

Data and functions are encapsulated into a single unit.

Data security is less as it contains lesser features to protect the data.

It is more secure as one of its primary features include data hiding.

A function can access any other function's data by calling that function.

Only the data whose access has been granted can be accessed by another function.

Limited and difficult code reusability.

Versatile and easy code reusability.

Code is difficult to modify, extend and maintain.

Code is easy to modify, extend and maintain.

Some examples of Procedural Programming languages are C, COBOL, Pascal.

Some examples of Object Oriented languages are C++, Java, C#.

Question 13

What are objects? Give five examples.

Answer

Objects are identifiable entities that have a set of attributes, behaviour and state. Five examples of objects are car, pen, mobile, email, bank account.

Question 14

Explain the following statement — "Class is a specification for objects".

Answer

As class describes the common attributes and behaviours of its objects in detail, hence we can say that a class is a specification for objects. It can be viewed as a template or blueprint for multiple objects with similar features.

Question 15

Explain the following statement — "Abstraction is relative to the perspective of the viewer".

Answer

It means that there can be different abstractions of an entity depending on the viewpoint of the user. Lets take the example of a pet dog. From the viewpoint of the dog's owner, the things that are essential for the dog are his favorite food, the colour of his food bowl, his favorite game that he enjoys playing with his owner, his preferred time for walk, etc. From the viewpoint of the dog's vet (doctor for animals), the important things about the dog are whether the dog's body functions are normal or not to ensure that the dog is healthy. Like this, there can be two abstractions for the dog — one for the dog's owner and the other for the dog's vet.

Question 16

Mention five possible attributes and three possible behaviours of the following entities:

i. Employee

Answer

Attributes Behaviours

Name

Take leave

Employee Number

Calculate Salary

Pan Number

Calculate Income Tax

Desgination

 

Address

 

ii. Teacher

Answer

Attributes Behaviours

Name

Teach Class

School Name

Conduct Tests

Subject

Maintain discipline in class

Class

 

Address

 

iii. Laptop

Answer

Attributes Behaviours

Manufacturer

Start laptop

Model

Shutdown laptop

Processor

Run applications

RAM

 

Hard Disk

 

iv. Radio

Answer

Attributes Behaviours

Manufacturer

Select Band (AM/FM)

Model

Tune Station

Bands (AM/FM)

Adjust Volume

Antenna

 

Colour

 

v. Table

Answer

Attributes Behaviours

Type

Put things on Table

Colour

Remove things from Table

Weight

Clean Table

Height

 

Width

 

vi. Telephone

Answer

Attributes Behaviours

Manufacturer

Make calls

Model

Receive Calls

Caller Id Display

Adjust Ringer Volume

Type (Corded/Cordless)

 

Price

 

vii. Dish Washer

Answer

Attributes Behaviours

Manufacturer

Start Wash

Model

Stop Wash

Colour

Load Utensils

Energy Rating

 

Noise Level

 

viii. Microwave

Answer

Attributes Behaviours

Manufacturer

Start Microwave

Model

Stop Microwave

Colour

Set heating time

Energy Rating

 

Price

 

ix. Aeroplane

Answer

Attributes Behaviours

Manufacturer

Take off

Model

Land

Capacity

Auto pilot

Engine

 

Airline

 

x. Tree

Answer

Attributes Behaviours

Name

Release Oxygen

Age

Absorb Carbon dioxide

Height

Grow new leaves

Scientific Name

 

Diameter

 

x. Cloud

Answer

Attributes Behaviours

Name

Rain

Type

Lighting

Altitude

Movement

Texture

 

Shape

 

Question 17

Explain in detail how a class is different from an object.

Answer

The class is just a specification of the object. The attributes and methods in the class are thus declarations that do not contain any values. However, the object is a concrete instance of a class with properly defined values for each attribute and behaves as per the methods of the class.

Question 18

Give the reason why a class is known as:

  1. An object factory

Answer

A class is called an object factory because objects are created from the class that contains common attributes and behaviour. The class behaves like a specification for creating such similar objects.

  1. A composite data type

Answer

A class is composed of member variables which are of different data types. Hence, a class can be viewed as a composite data type.

iii. A user-defined data type

Answer

The entire data and the code, contained in an object, becomes a user-defined data type using the concept of a class. The class may be considered as a data type and an object as a variable of that data type. For example, once the Bird class has been defined, the statement
     Bird parrot;
will create a parrot object belonging to the Bird class.

Question 19

How are classes and objects inter-related? Support your answer with an example.

Answer

A Class is used to create various Objects that have different attributes and common behaviours. Each object follows all the features defined within a class. That is why class is also referred to as a blue print or prototype of an object. For example, a class representing a car will have the following characteristics and behaviours:

Attributes Behaviours

Model

Start car

Registration Number

Stop car

Colour

Apply break

We can create two objects of this class to represent a red i20 car and a white Baleno car as shown below:

Attributes Behaviours State

Model

Start car

Model: i20

Registration Number

Stop car

Registration Number: KA 01 AA 1234

Colour

Apply break

Colour: Red

 

Attributes Behaviours State

Model

Start car

Model: Baleno

Registration Number

Stop car

Registration Number: WB 01 AZ 6789

Colour

Apply break

Colour: White

Question 20

What do you understand by the phrase, "Objects encapsulate state and behaviour"?

Answer

An object stores its state in member variables and exposes its behaviour through the member methods. The member methods operate on member variables and serve as the primary mechanism to interact with the object. Only the member methods which are wrapped inside the class can access the data and change its state. Hence, the state and behaviour are said to be encapsulated by the object, hiding internal state and requiring all interaction to be performed through the methods of the object.

Question 21

How do objects communicate with each other? Explain.

Answer

Objects communicate with each other by sending messages. The sender object requests the receiver object to perform an action.

Question 22

If ClassA inherits from ClassB, which is a superclass? Which is a subclass?

Answer

ClassB is superclass and ClassA is subclass.

Question 23

What are the other names for superclass and subclass?

Answer

superclass is also known as base class and subclass is also known as derived class.

Question 24

If we have Student, Graduate, and PostGraduate classes, which one will be the superclass?

Answer

Student will be the superclass.